The deck rumbles beneath your feet, and for the first time you hear the howl of windshear as the shuttle breaches Hercynia’s thick atmosphere. The world below, seen through the a thick, condensation-streaked porthole: A smear of forest, scarred by ragged patches of black and brown. Patches of grey cloud cover speak to the months-long rainstorms that plague the planet's surface.
Below, emerald Hercynia.
Below -- somewhere below -- the mildewed halls of ancient Egregorian hives lie dormant. Waiting. Empty.
***
Welcome to Hercynia, the location of Lancer's first narrative campaign.
Hercynia is where it all began - the proving ground and birthplace of the mech, the spark that ignited the revolution that overturned the galactic order. It was here that humankind encountered alien life and exterminated it for good.
With its history now long forgotten, the planet has seen a new focus as a colony project. Development on the emerald planet has been quiet and orderly so far, but when the characters receive a call for aid from the brand new colony, they may be getting more than they bargained for.
***
Contained in this book is a structured narrative campaign intended for newer players of Lancer that will take characters on a journey to save the inhabitants of Hercynia from certain destruction at the hands of an implacable, ancient force.
This book takes characters from License Level 0 to 5 and has a full complement of story beats, battles, and narrative choices for characters to make.
Additionally, this book adds a wealth of new options, gear, and NPCs for players and GMs alike to explore:
Exotic gear - New, unique gear not contained in the license system to earn as rewards
The IPS-N Kidd, a battlefield engineer frame with its own personal satellite uplink and team of robotic assistants
Variant frames - Different versions of mechs contained in the base book, available for characters to take as an alternate option, including the 'Worldkiller' Genghis, the 'Ranger' Swallowtail, and the ferocious Enkidu
The GMS Sagarmatha - An additional, bulkier option for characters to take as their starting mech at LL0
The Empath talent - Tap into your latent power to meld minds with your team mates
New NPCS - Powerful new foes for characters to face, including the Avenger, the Spite, the adaptable Strider, and the terrifying Lurker.
Eidolons - The otherworldly, alien manifestations of unraveling extradimensional intelligences, Eidolons are unique NPCs that act as powerful 'boss' encounters with puzzle elements - characters must adapt and learn their rules, or perish.
***
Hercynia has more than its fair share of ghosts, and it's history is far from buried. Go forth, and tell us what you see.