5e Solo Gamebooks presents The Solo Investigator's Handbook, a 95-page supplement for Call of Cthulhu. This product is the result of months of work and extensive playtesting, and contains a full system for generating on-the-fly, immersive adventures for your investigator(s). Using paper, pen, dice, this system, and your fevered imagination, you can generate full scenarios for yourself without the need for a Keeper. This is great if you cannot find a group, or for creating little scenarios for yourself in between your regular group games.
It can also serve as a great source of adventure generation/inspiration for Keepers (possibly as they adventure through the scenario themselves - creating as they go). Even if you are not interested in the concept of solo scenarios within Call of Cthulhu, take a quick look below at the Mythos-related resources that this supplement offers.
CONTAINS:
50 quest hooks to get your investigator started on their dark adventures.
50 rumors that you may hear in the course of your travels.
50 clues that you might stumble upon in the course of your investigations.
50 random events to drop into any adventure.
Tables of randomly generated spooky effects that an investigator might experience.
Tables for randomly generating NPCs.
NPC stat blocks for commonly encountered characters such as beat cops, cultists, high priests, thugs and more.
A handy reference table listing the main characteristics of every Mythos creature from the Keeper's Rulebook.
A system of location tables that will randomly generate locations as you travel through just about any environment - Arctic, Jungle, Urban, you name it.
A full system for generating solo adventures for your investigator(s).
A question/answer mechanic designed to answer questions that will guide your quest.
An escalating mechanic (Mythos Points) that increases the intensity of the action over time.
A list of 499 random verbs that can provide direction/suggestion for any aspect of the quest.
Examples of solo gameplay using this system, so you can see it in action.
The Solo Investigator's Handbook for Call of Cthulhu is a great tool for self-guided play. It's the perfect way to play when you're looking to build your knowledge of the game, or when your group is too busy to meet up.
William Paprocki, Geeks-a-go-go
It's a great practice in the creative spirit. You will descend either into madness or death and no-one will be there to help you.
Jay Traub
A fantastic tool to experience the horrors of the Lovecraftian universe. This book is tailored for anyone wanting to play Call of Cthulhu, for soloists and Keepers alike, to learn the rules as you play and give you an idea of how an actual game would go.
Vicknesh Suppramaniam
This system is designed to sit underneath the CoC rules, and players are encouraged to add their own tables and other additional material as they see fit. The key here is adaptability, and The Solo Investigator's Handbook is designed to be flexible in that regard.
So, if you are just dying to go insane uncovering eldritch mysteries, then pick up the Handbook now and get investigating!